{"id":574,"date":"2013-07-30T04:25:21","date_gmt":"2013-07-30T04:25:21","guid":{"rendered":"http:\/\/ryanwilliamsart.com\/artblog\/?p=574"},"modified":"2013-07-30T04:25:38","modified_gmt":"2013-07-30T04:25:38","slug":"game-on","status":"publish","type":"post","link":"http:\/\/ryanwilliamsart.com\/artblog\/2013\/07\/30\/game-on\/","title":{"rendered":"Game On"},"content":{"rendered":"<div id=\"fb_share_1\" style=\"float: right; margin-left: 10px;;width: 55px;\" name=\"fb_share\"><div id=\"fb-root\"><\/div><script src=\"http:\/\/connect.facebook.net\/en_US\/all.js#appId=125029517579627&amp;xfbml=1\"><\/script><fb:like href=\"http:\/\/ryanwilliamsart.com\/artblog\/2013\/07\/30\/game-on\/\" send=\"false\" layout=\"box_count\" width=\"55\" show_faces=\"false\" font=\"arial\"><\/fb:like><\/div><p><figure id=\"attachment_575\" aria-describedby=\"caption-attachment-575\" style=\"width: 211px\" class=\"wp-caption alignleft\"><a href=\"http:\/\/ryanwilliamsart.com\/artblog\/wp-content\/uploads\/2013\/07\/enemy2.png\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/ryanwilliamsart.com\/artblog\/wp-content\/uploads\/2013\/07\/enemy2-211x300.png\" alt=\"Android Game Sketch\" width=\"211\" height=\"300\" class=\"size-medium wp-image-575\" srcset=\"http:\/\/ryanwilliamsart.com\/artblog\/wp-content\/uploads\/2013\/07\/enemy2-211x300.png 211w, http:\/\/ryanwilliamsart.com\/artblog\/wp-content\/uploads\/2013\/07\/enemy2-721x1024.png 721w, http:\/\/ryanwilliamsart.com\/artblog\/wp-content\/uploads\/2013\/07\/enemy2.png 900w\" sizes=\"auto, (max-width: 211px) 100vw, 211px\" \/><\/a><figcaption id=\"caption-attachment-575\" class=\"wp-caption-text\">This funny little guy will not be so friendly in my game.<\/figcaption><\/figure>My hobby is painting. However, hobbies generally don&#8217;t pay the bills. I went to college for computer science &#8211; so during the day I develop and test software. When I was younger I had this little dream, as many young programmers do, of developing games for a living. Well reality hits you when you hear of terrible working hours and comparatively low pay. If you develop business software you will generally make anywhere from 25%-50% more than a game programmer. So those who develop games have not just a passion, but more of an obsession for games. I would describe my interest in games as an occasional diversion. I&#8217;m actually more interested in telling stories than playing one out. So I decided to change my focus to the business side of software development.<br \/>\n<figure id=\"attachment_576\" aria-describedby=\"caption-attachment-576\" style=\"width: 249px\" class=\"wp-caption alignright\"><a href=\"http:\/\/ryanwilliamsart.com\/artblog\/wp-content\/uploads\/2013\/07\/enemy1.png\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/ryanwilliamsart.com\/artblog\/wp-content\/uploads\/2013\/07\/enemy1-249x300.png\" alt=\"Character Sketch for my Android Game\" width=\"249\" height=\"300\" class=\"size-medium wp-image-576\" srcset=\"http:\/\/ryanwilliamsart.com\/artblog\/wp-content\/uploads\/2013\/07\/enemy1-249x300.png 249w, http:\/\/ryanwilliamsart.com\/artblog\/wp-content\/uploads\/2013\/07\/enemy1.png 590w\" sizes=\"auto, (max-width: 249px) 100vw, 249px\" \/><\/a><figcaption id=\"caption-attachment-576\" class=\"wp-caption-text\">You will be seeing a lot of this little guy in my game.<\/figcaption><\/figure><br \/>\nThe creative spirit never dies however and I have always had an interest in creating my own game and telling my own story. I just never found the time nor patience to complete a fully functioning game. All the software I wrote was more to prove to myself that I could learn something new and have fun with it. I never had anything anywhere near commercial release. This precedent is about to change. With the relative ease of creating a mobile application and getting it to market, I see a new opportunity to take my creative urge to the Android market.<br \/>\n<figure id=\"attachment_577\" aria-describedby=\"caption-attachment-577\" style=\"width: 230px\" class=\"wp-caption alignleft\"><a href=\"http:\/\/ryanwilliamsart.com\/artblog\/wp-content\/uploads\/2013\/07\/enemy3.png\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/ryanwilliamsart.com\/artblog\/wp-content\/uploads\/2013\/07\/enemy3-230x300.png\" alt=\"Android Game Character Sketch\" width=\"230\" height=\"300\" class=\"size-medium wp-image-577\" srcset=\"http:\/\/ryanwilliamsart.com\/artblog\/wp-content\/uploads\/2013\/07\/enemy3-230x300.png 230w, http:\/\/ryanwilliamsart.com\/artblog\/wp-content\/uploads\/2013\/07\/enemy3.png 558w\" sizes=\"auto, (max-width: 230px) 100vw, 230px\" \/><\/a><figcaption id=\"caption-attachment-577\" class=\"wp-caption-text\">He&#8217;s a little goofy, but very dangerous.<\/figcaption><\/figure><br \/>\nDuring the last year I have been spending time learning the Android platform. After months of reading documentation online and in books, I have reached a point where I can actually start my concept drawings for characters and scenes in my game. So before you are character sketches and a level-world sketch. This game is not breaking any new technological barriers &#8211; it&#8217;s a 2-D space shooting game in the theme of Galaxian or Galaga. The point here is not to invent some new graphics rendering engine or some new A.I. algorithm, but rather tell a story with engaging game play. The sketches of the characters are in 3 frames; this is to study how the animation will look when in game play. I have done these drawings in pencil and when happy with them, I will move them to my Gimp editing software for a digital copy.<br \/>\n<figure id=\"attachment_578\" aria-describedby=\"caption-attachment-578\" style=\"width: 300px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/ryanwilliamsart.com\/artblog\/wp-content\/uploads\/2013\/07\/pluto.png\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/ryanwilliamsart.com\/artblog\/wp-content\/uploads\/2013\/07\/pluto-300x219.png\" alt=\"Sketch of a Level in my Android Game\" width=\"300\" height=\"219\" class=\"size-medium wp-image-578\" srcset=\"http:\/\/ryanwilliamsart.com\/artblog\/wp-content\/uploads\/2013\/07\/pluto-300x219.png 300w, http:\/\/ryanwilliamsart.com\/artblog\/wp-content\/uploads\/2013\/07\/pluto.png 811w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><figcaption id=\"caption-attachment-578\" class=\"wp-caption-text\">Ever seen another planet? Well, you still haven&#8217;t &#8211; this is just a drawing!<\/figcaption><\/figure><br \/>\nAs the game development progresses, I will have more about how the game will work. I hope to have something to market before the end of the year, but I have other interests (painting) that I split time with so I&#8217;m not sure if I will make that self-imposed deadline. At any rate, I hope you find these drawings interesting. There will be more to come soon.<\/p>\n<p>Coming up next&#8230;.my encounter with a successful artist. See you next post!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>My hobby is painting. However, hobbies generally don&#8217;t pay the bills. I went to college for computer science &#8211; so during the day I develop and test software. When I was younger I had this little dream, as many young programmers do, of developing games for a living. Well reality hits you when you hear &hellip; <a href=\"http:\/\/ryanwilliamsart.com\/artblog\/2013\/07\/30\/game-on\/\" class=\"more-link\">Continue reading <span class=\"screen-reader-text\">Game On<\/span> <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,7],"tags":[],"class_list":["post-574","post","type-post","status-publish","format-standard","hentry","category-general-posts","category-sketches"],"_links":{"self":[{"href":"http:\/\/ryanwilliamsart.com\/artblog\/wp-json\/wp\/v2\/posts\/574","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/ryanwilliamsart.com\/artblog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/ryanwilliamsart.com\/artblog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/ryanwilliamsart.com\/artblog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/ryanwilliamsart.com\/artblog\/wp-json\/wp\/v2\/comments?post=574"}],"version-history":[{"count":5,"href":"http:\/\/ryanwilliamsart.com\/artblog\/wp-json\/wp\/v2\/posts\/574\/revisions"}],"predecessor-version":[{"id":583,"href":"http:\/\/ryanwilliamsart.com\/artblog\/wp-json\/wp\/v2\/posts\/574\/revisions\/583"}],"wp:attachment":[{"href":"http:\/\/ryanwilliamsart.com\/artblog\/wp-json\/wp\/v2\/media?parent=574"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/ryanwilliamsart.com\/artblog\/wp-json\/wp\/v2\/categories?post=574"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/ryanwilliamsart.com\/artblog\/wp-json\/wp\/v2\/tags?post=574"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}